APPLYING WORD CHAIN GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY
M. Fadhly Farhy Abbas, Muhammad
Abstract: This Classroom Action Research (CAR) aimed to improve the students’ vocabulary mastery by applying the
word chain game as a teaching technique. The students of SMPN 20 Pekanbaru particularly at grade VIII.6 were the
participants of the research. There were 39 students who were taught by using word chain game to improve their vocabulary
mastery. The Findings shows there was improvement of the students’ vocabulary mastery using the word chain game, it can
be seen from the students’ score and the learning atmosphere. The data reveals, the students score was 81.2. The data also
showing interesting, active, and joyful in the learning process. Based on the research findings, it can be concluded that the
word chain game can help the students of SMPN 20 Pekanbaru at grade VIII.6 to improve their vocabulary mastery. This
research finding implies that the use of the word chain game can be used in learning English particularly in teaching and
learning vocabulary
word chain game as a teaching technique. The students of SMPN 20 Pekanbaru particularly at grade VIII.6 were the
participants of the research. There were 39 students who were taught by using word chain game to improve their vocabulary
mastery. The Findings shows there was improvement of the students’ vocabulary mastery using the word chain game, it can
be seen from the students’ score and the learning atmosphere. The data reveals, the students score was 81.2. The data also
showing interesting, active, and joyful in the learning process. Based on the research findings, it can be concluded that the
word chain game can help the students of SMPN 20 Pekanbaru at grade VIII.6 to improve their vocabulary mastery. This
research finding implies that the use of the word chain game can be used in learning English particularly in teaching and
learning vocabulary
Detail Information
- Publisher
- Fakultas Keguruan Dan Ilmu Pendidikan
- Tahun
- 2014
- Bahasa
- id
- Last Updated
- 2019-12-03T03:42:45Z
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Hak Cipta & Lisensi
Konten ini bersumber dari Repositori Institusi Kemendikdasmen.
Hak cipta dimiliki oleh institusi pencipta karya. Dilisensikan di bawah Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).
Metadata di-harvest melalui protokol OAI-PMH sesuai SK Sekjen Kemendikbudristek No. 18/M/2022.
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Kesenian, Hiburan, dan Olahraga
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Geografi dan Sejarah